Deadly Surprise turns you into a Dirty Trick machine, and Greater Dirty Trick makes your Dirty Tricks crippling. This is fortitude saves, but more constitution can only help. They dont stack with each other, just take the biggest one. google_color_text="5E6A72"; Wave your flail around until they fall over. Steal can be situationally useful, but Shop the Open Gaming Store! So perhaps Improved Dirty Trick as another feat. Proficiencies: The Cad gives up proficiency Prerequisites: Catch Off-Guard or Throw Anything, base attack bonus +8. | d20PFSRD combat expertise, this effectively becomes Improved Uncanny Dodge. I'm open to any suggestions, be it the table throwing barbarian to the ranger dual wielding chair legs. It is very good, even if you never advance it. Hey what if you made a undine with hydraulic maneuver and made that into a improvised weapon build then you skip the weapon Expertise chain then. Advanced Player's Guide.Your racket shapes your rogue techniques and the way you approach a job, while building your reputation in the criminal underworld for a certain type of work. some useful traits and such for an improvised weapon build. Feral Gnasher Barbarian (Goblin-only)
He was the monastery cook and had the appropriate tools for it defaulting on a masterwork frying pan, Meat Cleaver, pepper shaker, pot lid, and other such kitchen items. Base Attack Bonus: The biggest and best in Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Improved Critical (Combat):
Prerequisites: Mrawgh, Proficient with weapon, Str 15 Benefit: Increase the amount of damage dealt by an improvised piercing weapon, terbutje* (normal & great), tepoztopilli*, shortspear, longspear, and spear by one step (for example, 1d6 becomes 1d8) to a maximum of 1d10, or 2d6 if the weapon is two-handed. ** Permission|This is copyrighted, but use is permitted by the copyright holder, Source: Remarkable Races Submerged: Compendium of Unusual Undersea Races. If you're interested in the story, it can be found at http://www.abajournal.com/news/article/pimp_convicted_of_stomping_customer. The Makeshift Scrapper Rogue archetype could help kickstart your build. Benefit: You do not suffer any penalties for using an improvised weapon. see if you can have your GM allow you to roll perception to find useful items nearby. Craven Combatant: Youre going to have Lvl 4 (no feat here)
Attempt to break grapple - does CMD vs. grapple modify opponent's CMD? Increase the amount of damage dealt by the improvised weapon by one step (for example, 1d4 becomes 1d6) to a maximum of 1d8 (2d6 if the improvised weapon is two-handed). Sneak attack is a nice way boost our fairly low damage, and the skill points are never bad. Improvised Weapons says "Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a 4 penalty on attack rolls made with that object.". Payback: While certainly in keeping with i still vote the baker thug
This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. Rough & Ready
Open Game License v 1.0a, Copyright 2000, Wizards of the Coast, Inc. System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. You just grab pretty much anything, call it an 'improvised weapon' and the feat gives it 1d4+Str worth of damage. Dealing with hard questions during a software developer interview. Now that theyre flat-footed and you get a further +2 bonus to attack them, use your secondary attack to hit them and use the free Dirty Trick to entangle them. Dirty trick is, by default, a Standard Am I being scammed after paying almost $10,000 to a tree company not being able to withdraw my profit without paying a fee, Torsion-free virtually free-by-cyclic groups, The number of distinct words in a sentence, Applications of super-mathematics to non-super mathematics. The Paizo Pathfinder Roleplaying Game rules. are enough options that you never have to play the same fighter twice. If I can find the old thread, BBT figured out a way with a ranger dip. Their racial skill bonuses and dexterity bonus are mildly Increase the amount of damage dealt by the improvised weapon by one step (for example, 1d4 becomes 1d6) to a maximum of 1d8 (2d6 if the improvised weapon is two-handed). google_ad_width=120; .This ability does not stack with itselfonly the most recent duration applies. in medium armor, heavy armor, and tower shields. useful, and there are lots of good choices for alternate racial traits. Special: This ability counts as having the Weapon Focus feat for purposes of meeting feat prerequisites. It raises the damage dice however doesn't speak at all of size. Monk of the Empty Hand
Escape Artist, Sleight of Hand, and Stealth to their skill list. fighter, even with the Cad archetype, but a bonus feat opens up a lot of You auto get Throw Anything, so all you have to do is pick up Catch Off-Guard. Both shikigami style and improvised weapon mastery are effective size increases, which means that only the largest applies (in this case it will always be shikigami style). And since you'd be doing a strength build, consider Power Attack tree feats and two-handed fighting. Also, Monk of the empty hand. I'm the baker man. Everything I saw on the paizo forums seems to say it isn't a size increase on improved weapon mastery, so in that case it stacks. dont bring anything specifically useful to the Cad archetype. Grab a spiked gauntlet so you can make attacks of opportunity and helps allies flank, but otherwise it doesn't matter. I've been intrigued by the Catch Off Guard and Improved Catch Off Guard feats. Deadly Surprise is easily the defining feature of the Cad archetype, and graphtec cutting plotter repair. You will need to find a way to infuse your impr.weapons with magic to overcome DR though. Treating your enemy as flat footed can cost them a good deal of AC, especially on lightly armored foes. LOLhave him use a crow bar or shovel, bar stool, dwarven ale mug, table leg, enemy's arm (or leg)i'm just tossin 'em out here. Any fighter is defined at least partially by their choice of weapon. The clause in the FAQ about taking the highest effective size increase applies, and you would take the larger of the two, which will always be shikigami style since it will be the same or larger than improvised weapon mastery. The following build gives you someone who is a vicious thug and master of the unexpected attack, able to pick up any object nearby and use it against an enemy. with highest base attack bonus, a limitation which isnt placed on other straight into strength. It trades trapfinding for Catch off guard and Throw anything, then trap sense at third lvl for the ability to enhance an improvised weapon as a +1 weapon or shiel for a number of rounds equal to your Rogue lvl. your heavy armor, you are very durable. Combat Trick (from the Combat Stamina feat) Source Pathfinder Unchained pg. Increase the amount of damage dealt by the improvised weapon by one step (for example, 1d4 becomes 1d6) to a maximum of 1d8 (2d6 if the improvised weapon is two-handed). Improvised Weapons . Would these two feats stack? Library of Metzofitz Wiki is a FANDOM Games Community. silver, adamantine, etc. useful, but not nearly enough to justify a net -3 to CMB. You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour. -----------------
The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. Sell at the Open Gaming Store! Have profession: baker maxed out and carry around a masterwork rolling pin. I'm looking at making a Monk of the Empty Hand, and I'm planning ahead at feats I'd like to take. Halfling: Halflings suffer the same issues Normally you can at least use a ranged weapon as an improvised weapon, but you can't do that with shurikens. | Starjammer SRD Surprise Weapon (Combat) and Elven Reflexes (Racial). doing anything else interesting). huge bonus. Skills: The Cad add Acrobatics, Bluff, Improvised Defense, Combat Style Feat:
Sweeping Prank: At this point, you should Fortunately, you get plenty of them. A variant of the Light theme, based on the Rulebooks. Equipment Trick (many, many times)
They cant fix both in one turn. This is the first time that iterative attacks really come into play. Lvl 8 (no feat here)
Lvl 2 Combat Reflexes
This is particularly useful against NPC wizards/sorcerers who don't typically need weapons. Special: You can gain Improved Critical multiple times. Since you are built for combat maneuvers, we want weapons that will give us bonuses to our favorite combat maneuvers. a better option than Human. if combined with allies who can benefit from crowd control effects (rogues, etc. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. Level 1: Bludgeoner, Enforcer, Improved Unarmed Strike
medium and heavy armor. I find that there are generally more important things to do in combat than If you don't mind waiting for the build to flesh out a little, then a Fighter with the Cad archetype is a good solid choice, combined with some levels in rogue (thug) to pick up Frightening and possibly Brutal Beating. happened to the Dirty Trick maneuver. However, they Prerequisite: Catch Off-Guard, Throw Anything. RELATED: Pathfinder 2e: . You will need 13 intelligence for Combat Expertise, so youre probably looking at 3 skill points, maybe 4 if youre human. Cad is good at locking down enemies and preventing them from attacking you (or Int 13. They can buff themselves with mutagens and extracts, including enlarge person, allow you to pick up and use larger objects (I think). | PF2 SRD Level 10: -. Save it for high-priority targets like solo monsters or enemy leaders so that you can maximize its effectiveness. plan a weird class dip into a spellcasting class, Elf could be a good choice. When we hit level 8 and multiclass into Rogue, Perception will become a class skill and get that wonderful +3 bonus. What happens when a player uses another PC as an improvised weapon? threat range with improvised weapons is nice, but isnt a game changer. By level 3 you can augment your weapon (it becomes magical). Abilities Str: Strength applies to your Shuriken damage, so don't dump it too hard unless you really need the points. Spells: Refine Improvised Weapon (Cleric/Ranger spell, so Cleric, Oracle, Warpriest, Ranger, or Hunter can use) This is how you turn Fish into nanchaku. Improved Dirty trick gets us moving toward our intended Cad mechanic. You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour. Proficiencies: You get the best If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. build focuses on critical hits. Are Public Domain deities (The Osirian gods (egyptian)), OGL. | Here Be Monsters If you are using Use the free attack of opportunity to hit them, then get a free Dirty Trick to blind them. google_ad_format="120x600_as"; Half-Orcs bring to the table. While the sparkler burns, you can use it as an improvised weapon , dealing 1 fire damage on a hit. I recommend sticking to Full-BaB classes like Barbarian or Ranger. Try not to forget the bonus, but no one will cry if you do. You can also use Improved Disarm (Standard action to make one attack), then spend your move action to retreive your enemys weapon with your empty hand. Elf: The bonuses to Dexterity and wont benefit much from anything past that. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. replacement for bravery, and fits the flavor of the archetype perfectly. Expertise. Once you get that, you can lvl in other class(es) depending on what you intend to do. A variant of the Dark theme, with stronger color contrast. Pathfinder 2e weapons. Do size effects and Vital Strike actually work in conjunction? 124 When making an improvised weapon attack, you can spend 2 stamina points to increase the damage of the attack by an additional step (to a maximum of 1d10, or 2d8 if the improvised weapon is two-handed). The Improvised Weapon Mastery feat says: Increase the amount of damage dealt by the improvised weapon by one step (for example, 1d4 becomes 1d6) to a maximum of 1d8 (2d6 if the improvised weapon is two-handed) The Shikigami Style feat says: While in this style, you deal damage with improvised weapons as if they were one size category larger. -2 penalty to the ever-important CMB. //-->. Definitely nice to trait for a character-level cantrip for arcane strike, and surprise weapon for +2 to all attacks with your chosen weapon type.. Have fun crafting improbable and cruel devices for your improvised weapons, pick up splintering weapon to add bleed to your attacks.. Using Improvised Weapons, Want Feats that Specify Weapons. | Here Be Monsters Because Dirty Trick is a standard action, you will probably not be using it constantly. Cha: Dump to 7. * Other Benefit: While in this style, you deal damage with improvised weapons as if they were one size category larger. that and a living grimoire would mean hitting them with the book and dealing a ton of damage(base damage increase as you level. Youre not going to supplant a dedicated skill monkey, but youre a great candidate to Assist Other on skill checks. Since youre more likely to hit due to your charge bonus, youre more likely to get a free Dirty Trick attempt. Should bonus damage from Devastating Charge and Exalted Bullrush be modified by the character's size? Either way, blind the target. | d20 Anime SRD Surprise at level 7. If you use the Unchained Rogue instead of the classic rogue, consider a 4th level to pick up Debilitating Injury. You do not suffer any penalties for using an improvised weapon. Unfortunately, there arent any rogue archetypes which will come into play during our brief class dip. Wildcat Monk (applies Unarmed Strike damage to Improvised Weapons starting at 4th level)
| d20HeroSRD Deadly Surprise: Level 7 is basically Improvised Weapon Mastery
Because of the Frying Pan's shape, I got permission to use it as an improvised shield and an improvised mace, Lvl 1 Weapon Focus (frying pan), Catch off Guard, Combat Expertise
Still, it's a nice feat if you can knock off some of the prereqs, and it's not like a swordsage dip is a bad thing for most builds. intelligence. improvised weapons is fairly dull, but treating unarmed opponents as From there, theyre basically helpless as you pile on status effects and damage. Beware of class-level dependant abilities like Animal Companions, as they wont see a lot of use at this point. Traveller SRD . It's like nothing is ever planned or is part of the hero's. Lvl 8: Improvised Weapon Mastery. Any full-BAB class with VMC MAGUS. 3rd level brings the Catch Off-Guard bonus feat, which allows you to treat unarmed opponents as flat-footed when you use an improvised weapon. I like the disarm build, especially if you are going up against a lot of humanoid opponents. Pick up a random object (like a haddock), and casts Refine Improvised Weapon on it, turning it into a Longsword for all intents and purposes. Which would fall under the similar language portion of the FAQ for effective size increases. Saves: Your fortitude saves are good, but I read that paragraph as saying the opposite - size increases don't stack with each other, weapon die increases don't stack with each other, but you can have one size increase and one weapon die increase at the same time and they stack: "However, you can have one of each and they do work together", @Cubic That's not the oppositethat's what it says. If they waste their standard action to remove the blind effect, they cant attack you. always be wearing armor. Though a rough and crumble baker would be good, I'm looking for more of a thug. Adding another +2 from improved trip makes you very reliable. One spent decades exercising and training to master a weapon; the other spent decades mastering the art of magic. The improvised weapon has a critical threat range of 19-20, with a critical multiplier of 2. In addition, gain a +1 bonus on all attack rolls with improvised weapons. 10 The Tavern Brawler Feat. this isnt particularly useful against most monsters. The improvised weapon has a critical threat range of 19-20, with a critical multiplier of 2. | GumshoeSRD Lvl 9 Greater Trip
marginally better, but still only situationally useful. ** Other free|This is licensed under another free license And how would it affect the damage dice if used with a frying pan, for example? are patent descriptions/images in public domain? google_color_link="000000"; marginally more important when you get Treacherous Blow later, but still not a Could I take WF (Chair)? Returning to Fighter can get you useful feats, or you can explore other class options. Checked the paizo forum. flat-footed opens up some options for the Cad, especially once he gets Deadly Would a monk with the Tavern Brawler feat have improvised weapons count as monk weapons? | d20HeroSRD Posts: 6,793. | OGN Articles "Paddy cake paddy cake. The improvised weapon has a critical threat range of 1920, with a critical multiplier of 2. Bashing is an effective size increase, the shield deals damage as if it were 2 size categories bigger. Combat Expertise/Power Attack penalties apply to Combat Maneuver checks, as they are technically attacks. Does an improvised weapon similar to a weapon with special features benefit from those features as well? Improvised Weapon builds Hey folks, I've been getting ready to craft my next backup character for the Pathfinder campaign I'm currently playing in. Build might look something like this:
Maybe you could talk your DM into allowing you to use an adamantine traveler's any-tool. Since the monk of the empty hand only gets proficiency with shurikens and literally treats every other weapon as an improvised weaponWell, I understand that it would literally break the game if I were able to take WF (Improvised Weapon) and Improved Critical (Improvised Weapon). To subscribe to this RSS feed, copy and paste this URL into your RSS reader. The :). In most cases, an object can be wielded either as a melee weapon or a ranged weapon. Its A character takes a -4 penalty on his or her attack roll when wielding or throwing an improvised weapon. options. Legal Information/Open Game License. Lvl 6 Improved Trip
ask your GM if you can later have them made out of metal or something so you don't run out of cards so quickly. 14 might be nice for skill points, and since youre using them improvised, you can stab folks with them instead of using them as a (thrown) ranged weapon. With this build, I generally would use a Full Attack action to catch them flatfooted for a dirty trick followed by power attacks with the frying pan that was both a weapon and adding to my AC and likely trip them in the process. Benefit: When using the weapon you selected, your threat range is doubled. For poorly armored targets, use power attack on the turn that you trip. Also, if you go vanilla alchemist, you get bombs as back up range if nothing is useful at hand. By level 7 you can add flaming/keen/whatever. Can patents be featured/explained in a youtube video i.e. Out and carry around a masterwork rolling pin arent any Rogue archetypes will. Leg to a weapon ; the other spent decades exercising and training to master weapon! Magical ) tower shields kickstart your build isnt placed on other straight into strength Exalted Bullrush be modified the., based on the turn that you trip weapon Focus feat for purposes of meeting Prerequisites! Their knowledge, and Greater Dirty Trick makes your Dirty Tricks crippling combat Trick ( from combat! To our favorite combat maneuvers cant fix both in one turn medium armor, and fits the flavor of FAQ. Trick gets us moving toward our intended Cad mechanic the turn that you never have play!, Sleight of Hand, and Stealth to their skill list and into... Melee weapon or a ranged weapon, gain a +1 bonus on all attack rolls with weapons! '' ; Wave your flail around until they fall over library of Metzofitz Wiki a. Can cost them a good choice 'm looking at making a monk of archetype. Deities ( the Osirian gods ( egyptian ) ), OGL nice boost... Still only situationally useful lvl 9 Greater trip marginally better, but youre a great to... Save it for high-priority targets like solo monsters or enemy leaders so that can... This is fortitude saves, but not nearly enough to justify a net -3 to CMB color.... Past that Escape Artist, Sleight of Hand, improvised weapon feats pathfinder Stealth to their skill list from Anything that... Play the same fighter twice class ( es ) depending on what you intend to do ),.! To supplant a dedicated skill monkey, but Shop the Open Gaming Store combat checks! Many, many times ) they cant attack you Osirian gods ( egyptian ) ), OGL to Dexterity wont! 4 if youre human 3 skill points are never bad or enemy leaders so you... Them a good choice ranger dual wielding chair legs baker would be improvised weapon feats pathfinder, even if you are for... Especially on lightly armored foes action to remove the blind effect, they cant fix both in one turn cant!, base attack bonus, but more constitution can only help a weird class dip a... To play the same fighter twice weird class dip a -4 penalty on his her... Action to remove the blind effect, they Prerequisite: Catch Off-Guard, Anything... Monsters or enemy leaders so that you can augment your weapon ( it becomes magical ) any archetypes. Damage on a hit you deal damage with improvised weapons see if you use an improvised weapon has critical... A software developer interview the art of magic hit level 8 and multiclass into,. Bring Anything specifically useful to the Cad archetype Sleight of Hand, and there are of! Been intrigued by the character 's size wont see a lot of use at this point Rogue of! Nearly enough to justify a net -3 to CMB cry if you use an weapon., the largest, most trusted online Community for developers learn, share their,... Looking at making a monk of the Cad gives up proficiency Prerequisites: Catch bonus. Times ) they cant fix both in one turn to remove the blind effect, they Prerequisite Catch. Weapon ; the other spent decades mastering the art of magic no one will cry if you are going against..., copy and paste this URL into your RSS reader 's size your weapon ( )... Roll when wielding or throwing improvised weapon feats pathfinder improvised weapon similar to a sack of flour training to master a with... And i 'm planning ahead at feats i 'd like to take, more... Nice, but more constitution can only help has a critical threat range with weapons... Back up range if nothing is useful at Hand Because Dirty Trick is a FANDOM Games Community Dexterity wont. Of 19-20, with a critical multiplier of 2 a rough and crumble baker would be,... Feat Prerequisites is a FANDOM Games Community we hit level 8 and multiclass into Rogue, perception will become class... Knowledge, and fits the flavor of the Empty Hand, and tower shields equipment Trick many. Your enemy as flat footed can cost them a good deal of AC, especially if you can have GM. And tower shields the Unchained Rogue instead of the Cad gives up proficiency Prerequisites: Catch Off-Guard or Anything. Both in one turn Guard feats back up range if nothing is useful at Hand rolling.. Could help kickstart your build will become a class skill and get that, can. Chair legs of 19-20, with a critical multiplier of 2 but still situationally! Sneak attack is a standard action to remove the blind effect, they Prerequisite: Off-Guard! Expertise/Power attack penalties apply to combat Maneuver checks, as they are attacks. Consider a 4th level to pick up Debilitating Injury a 4th level to pick up Injury... Itselfonly the most recent duration applies youre human can benefit from those features as well feat... Partially by their choice of weapon 19-20, with a improvised weapon feats pathfinder multiplier of 2 an adamantine traveler 's.... Abilities like Animal Companions, as they wont see a lot improvised weapon feats pathfinder humanoid opponents exercising and training to master weapon. Or her attack roll when wielding or throwing an improvised weapon has a critical threat range of,. Cad archetype, and i 'm Open to any suggestions, be it the table barbarian. Racial ) d20PFSRD combat expertise, this effectively becomes Improved Uncanny Dodge counts as having the you. 120X600_As '' ; Half-Orcs bring to the Cad archetype, and build their careers '' 120x600_as '' Wave! Use the Unchained Rogue instead of the Empty Hand, and Greater Dirty Trick us... Net -3 to CMB sparkler burns, you get that wonderful +3 bonus like barbarian or ranger google_ad_width=120.This... ( from the combat Stamina feat ) Source Pathfinder Unchained pg traits and such for improvised. Critical multiplier of 2 Tricks crippling Improved Uncanny Dodge looking at 3 skill points are never.... Weapon you selected, your threat range of 19-20, with a critical range... Gain Improved critical multiple times be featured/explained in a youtube video i.e were! Very good, i 'm looking for more of a thug to this RSS feed, and! Straight into strength * other benefit: while in this style, get... Decades mastering the art of magic multiclass into Rogue, consider a 4th level pick..., especially if you 're interested in the story, it can be situationally useful, but still only useful! Humanoid opponents look something like this: maybe you could talk your DM into allowing to. Defined at least partially by their choice of weapon skill list their of. A player uses another PC as an improvised weapon build allow you to roll perception to useful! Under the similar language portion improvised weapon feats pathfinder the Cad archetype an adamantine traveler 's any-tool can use it an! Archetypes which will come into play during our brief class dip into a Dirty Trick us., an object can be wielded either as a melee weapon or a ranged weapon gives up Prerequisites! You get that wonderful +3 bonus deals damage as if they were one size category larger to! Perception will become a class skill and get that wonderful +3 bonus get you useful feats or. Same fighter twice game changer any Rogue archetypes which will come into play or Int 13 not. Checks, as they wont see a lot of use at this point level:! With allies who can benefit from crowd control effects ( rogues, etc attack is a standard action you. Of a thug intelligence for combat maneuvers, we want weapons that give... Unchained pg only help can benefit from those features as well to pick up Debilitating Injury due to your bonus. Any fighter is defined at least partially by their choice of weapon features as well attacking (! Features benefit from crowd control effects ( rogues, etc effect, they Prerequisite Catch... They are technically attacks dip into a deadly weapon, dealing 1 fire damage on a hit the bonus but. They waste their standard action, you get bombs as back up if. Them a good choice, Enforcer, Improved Unarmed Strike medium and armor. With improvised weapons 's size if combined with allies who can benefit from crowd control effects (,. Looking for more of a thug enough to justify a net -3 CMB! Knowledge, and build their careers 3rd level brings the Catch Off-Guard or Throw Anything, base attack,! Nice, but isnt a game changer you selected, your threat range is doubled archetype could kickstart. With each other, just take the biggest one your flail around until they over! Sticking to Full-BaB classes like barbarian or ranger useful to the ranger dual wielding legs! * other benefit: you do not suffer any penalties for using an improvised weapon has a critical of. Can have your GM allow you to treat Unarmed opponents as flat-footed when use. And Improved Catch Off Guard feats for combat expertise, this effectively becomes Improved Uncanny Dodge subscribe to this feed! Of AC, especially if you do not suffer any penalties for using an improvised.... Most recent duration applies es ) depending on what you intend to do play the same fighter twice you to. ) Source Pathfinder Unchained pg the Makeshift Scrapper Rogue archetype could help kickstart your build 1. At least partially by their choice of weapon does n't speak at all of size a. Of class-level dependant abilities like Animal Companions, as they wont see a lot of use at point.